Battle Prep (equipment): First, equip Albert with either a Spirit Cloak, Sage's Cloak, or a Spiritual Ring (recommended). Go back to where you found Meru. The third time you reach the Bottom Chamber, you can reach the central platform, which then falls into the deep chasm, where the real Magician Faust is waiting for you. Luckily, this does not affect your equipment, or else you would be doomed. However, he likes to throw Water-based attacks, causing decent damage to Dart. If you want, you can go for Fruegel right away and ignore his pets, as they die when he dies. I've only played Legend of Dragoon a couple of times with this weekend being my most recent playthro The second thing you should do is destroy the Divine Dragon Cannon. The party has a heartwarming reunion before Dart goes to speak to Shana (she's in the room upstairs closer to the front of the screen). This is the method we typically use. Each time you guard, that character heals 10% of his maximum health, and any attacks on him that follow will do half damage. Sometimes the best thing to do is avoid attacks that cause Calamities with Guarding, or using a Material Shield to block enemy damage. Otherwise, use her to deal magic damage when possible. If one of these guards catches you, you get sent to prison (see below). Take the south path and you will end up back in Bale. Magically weak characters would appreciate Spirit Cloaks or the like. He likes to use Burning Waves and Down Bursts, so watch out for Kongol in this battle. On the way out of a prison, there are two chests containing a Flash Hall and 200 gold. Check the left-hand jar on the north wall for another Stardust. The locations of the Moon are as follows: Grassland and Boreal Forest, Bale (Moon), Minintos Village, Gigantos Holy Land, Dragon Lair, Wingly Palace, and Moon's Core. The only one I decided to change based on that is the Dam% for Red-Eyed Dragon (Dart's last attack). However, Potions and Breezes heal only up to half total HP, whereas Fogs and Rains heal HP completely. Remember that locked door you found at the beginning? Dart, however, feels differently and prefers to see her as his baby sister. Training Tip: As there are Rock Fireflies in this location, this would be a good place to train. Press X to jump onto the rocks, which carry you to the next island. If no battles are near, the arrow is blue, and in between is yellow. Eventually, Kongol joins Dart because he was intrigued with his power that was so much greater than Emperor Doel's. If you would like, go to Donau to see the wedding. This is not an exact science. The road leading down leads to a Mind Purifier. If you have any Talismans equipped to your characters, this will not be as much of a problem. To the left, a Body Purifier (which I recommend acquiring even if your item slots are full), and to the right a Bandana. So in the situation above, using a Burn Out, which would normally cause 367 damage, would cause 183 damage. After five times, Lavitz will remain facing the other way. Try Lavitz/Albert and Kongol. But if you really feel like trying it out, check out my guide here. Joining you now will be the renowned knight, Lavitz Slambert. See here for a list of available Stardust. Use her as a supportive character while Dart and Albert attack. You would always be here, I heard you say. And this is quite honestly one of the more difficult battles of the game, so be sure to save beforehand. For the others, try to boost defenses or HP with various Accessories. Go up the stairs, but ignore the front door. This is incredibly handy in battle because it reduces all damage to your party by half for three rounds and can make even the hardest battle just that little bit easier. Just pull out all the stops and deal as much damage to him as possible to defeat him before the other knights start rising. Use the teleporter to go up, and speak to the creature. She uses the Stardust you've already given her to heal her daughter. "Saving" saves a copy of your game on your memory card. The guards only run as fast as Dart, and they only chase you along the main path. Examine the rose beds for a Stardust. Restrains dragons. Check the fireplace above for a (1) Stardust. Check the metal basin there, then pull the lever to open the door and exit. Questions 7-9 are not as important, and although these are the "correct" answers that Shirley praises, it is possible to succeed without using these options. In the "Replace" screen, you can change the characters in your party. Approach the shack, and after the conversation go to the left of the entrance, where you will find a very well-hidden chest containing a Total Vanishing. To the right is an Angel's Prayer. Backstory: Haschel is a sixty-three year old man who, twenty-five years ago, lost his daughter when she ran away. Except for the final addition, which is unlocked by mastering all other additions, the majority of additions are acquired at predetermined character levels. The best way to avoid being forced into a defensive posture is to train your characters up enough that they can take most things. Remember that, too. Boss: Belzac (Earth) (For the characters recommended below, focus on magic defenses.) Take either of the two teleporters, and then the one to the left. Hit it with additions. However, to move on, you must revise the law preventing the party from accessing the Signet Sphere. After the fight, go down the stairs you saw before. I recommend simple attacks so you can save your good ones for later. Use your various Accessories to boost defenses, and if you are bringing in Miranda or Meru, consider boosting magic attacks. Long story short, boost magic defenses as much as possible and boost speed to give you more chances of healing and attacking. And of course, sometimes it's battle-specific. When you move on, you'll be in a grassland. However, unlike most enemies, this is not balanced by incredibly low physical abilities. Eventually the Wire will break and you can resume the real battle. Have Meru throw some magic attacks, preferably Fire-Based Attack Items. Choosing Attack simply attacks the chosen enemy physically with an Addition (or in Shana's case, a bow and arrow). Platforms: PlayStation, PlayStation 4, PlayStation 5 Developer: SCEI Publisher: Sony Computer Entertainment NA: June 11, 2000 EU: Despite all this, still be careful of his D-Attack, because that will deal a decent amount of damage, especially to Miranda. In the next area, head up the right-hand path. Now that it's dark, go to the house left of the inn with the door open. On the floor to the left, press a twinkling button once. I recommend starting with the two soldiers the commander brought to the party and using a Healing Potion if Dart's health gets too low. Ways to counteract these problems with Albert and Kongol are perhaps with a Legend Casque or Bandit's Shoes, or various Accessories like a Spirit Cloak or Bandit's Ring. Being ahead by a level or two is the best way to not die in this game. The easiest way to heal is with Recovery Items: Healing Potions, Healing Breezes, Healing Fogs, and Healing Rains. If not for him, I wouldn't have tried so hard to master it as I have. You should get plenty of chances to heal your party should things go awry. This battle is a little tricky. After that first character uses all his SP in Dragoon form, switch to the second character wielding a Talisman if you have one. Unlike the battle with the Grand Jewel, there is no grace period during which Dragoon attacks are actually viable. I love hearing from you! This is why you (hopefully) boosted his magic defense. Go to the bottom left and press X when prompted to jump through a portal. There is a person/creature/thing that always looks bigger or more powerful than everything else. Miranda will run off and you will see a cinema, then get into a battle. Exit to the left. Greham is probably the more worrisome of these two foes, and he deals out more damage. After the guards give up chase, go to the top left and approach the river. Because Meru won't be taking any damage from magic attacks, she will be a useful supportive character. In the cave, get the chest containing a Sachet (useful for the battle if you need to make room). When you're ready, leave and go down the stairs and into the little room. However, I believe his completed Level 5 Gust of Wind Dance deals more damage, especially with that Twister Glaive. Something like "0004". Continue on the path to the next screen. Just batter her with Additions and you'll win quickly. He gets thrown into the action when a mysterious woman saves him from a deadly encounter with a Dragon. Go one level down and follow the path. The chest on the left contains an Angel's Prayer and the doorway on the right contains Rock Fireflies. Use Body Purifiers or a Dragoon Transformation to cure these. Kongol's character is severely underdeveloped in my opinion, but he seems to be good-hearted and to have a desire to prove himself. By the way, his final attack is brutal. The other annoying feature of this trio is that Selebus has the ability to heal Kubila and Vector a decent amount of HP. For Stardust locations aboard the ship, see here. However, against some enemies with high Magic Defenses or Dark-type enemies, Astral Drain will not serve you very well as a healing spell. After the battle, speak to each of the party members about Shana and move on, leaving the Valley of Corrupted Gravity. He wields the Golden Dragoon Spirit. Skip the first door and go on to the next. Exit and go up into the castle. For instance, let's say that just one of your characters is confused. Rose gets them to safety. This puts the Jiango to sleep for a while. Meru makes an excellent defensive player for this battle because of her Blue Sea DS Armor negating the Water-type damage. Do not equip Miranda with the Detonate Arrow, as this will hinder you rather than help you. In this battle, even Albert's magic attack is worth something if you use his Gaspless Dragoon magic. Go down it and do nothing to find 20 gold in a chest. Go into the doorway to the left (not the inn). Go directly across to the next room, where the characters help a man who rewards them with a Sapphire Pin. On the other hand, if you get an ellipsis, you know that 8 is one of the digits. However, the battle sequence will typically start with the fastest character and continue down until the slowest character. Most Additions are either high on damage or high on SP, usually not both. You saved the world, took back your own fate, and beat one of the greatest video games in history. In addition, her Star Children attack will do decent damage. This is achieved by beginning the battle with less than 200 SP and turning into a Dragoon to use those spells whenever you get 100 SP. In the back of the shack an axe now has a shiny tip. This is the woman to whom you will give your Stardust. Landing on the other end causes a strange bug to stir. Go back again and this time go through the newly opened door. Head north, where you will find a Save Point and a chest with the Detonate Arrow. After the conversation, check one of the plants for a (3) Stardust. Bottle acquired in Lohan to hold life water. Also, he isn't weak to any magic type, which can come in handy sometimes. He also uses an inordinate number of magic attacks, but luckily Lavitz won't suffer as much as usual because all these magic attacks are Wind-based, like Lavitz himself, dealing less damage. Head left and down to find Meru. After the battle, Dart decides to go rescue Shana at Hellena Prison. In particularly sticky situations, or ones where I just need to get the upper hand, I'll use these things to help me out. However, be careful because it can cause your characters to become Poisoned or Stunned. Finally, take either path back to the room with the spiral walkway and go in the bottom entrance. Then go left and use the teleporter. Go to the left and into the house with a garden out front (its door is open and it has a wooden table and chairs on the roof). Rushing through is okay, and sometimes I think having that challenge is character-building for you as a gamer. In addition, she has a high speed, allowing her to get in more attacks than others. And again, be careful because of Zackwell's Can't Combat instant-kill attack. Her high Magic abilities make her excellent in combat, combined with her top speed, enabling her to get in more hits. The thing that will help you more than anything else is some Legend Casques. She's very strong magically but extremely weak against physical attacks. For starters, do your best to destroy the Divine Dragon Ball. Go to the place where Shirley appeared to you, and she will come again. His power has been amplified quite a bit by upgrading to the Divine Dragoon Spirit; use this to your advantage. If you plan to take Albert, make sure he has his Twister Glaive equipped. Give Martel all 50 Stardust and she will give you the Vanishing Stone. At any rate, go to the Legislation Center and stand behind the Laptos. Saving before boss battles is wise, as there is sometimes no telling how it will turn out. Still, Shana keeps up hope that someday he will change his mind. Make sure your best Additions are equipped as well. Their importance grows with the game, and with their difficulty. Get off and go down on the next white spot. The first, against Emperor Doel, is very easy. Take the next teleporter. If you get an attempts warning, you know that "891" must be the correct combination. After this battle, Dart and Lavitz run back to the main part of town to defend against a Giganto. He will occasionally suck one of your party members into his body. Doel has few attacks, and none of them are very powerful. While exploring the house, trying to enter the kitchen will result in Lavitz telling Dart that they shouldn't disturb the cooks. Now go up, left, up, up to get a Power Down. Petrification is signified by the affected person lying down and a cone hovering over him, and it can be cured with a Depetrifier. Legend of Dragoon - All Stardust Locations: Chapter 3/Disc 3, rinimt, 04:36, PT4M36S, 6.32 MB, 186, 4, 0, 2023-03-22 04:30:15, 2023-04-15 13:24:47, Find the Words to Your Favorite Songs, tv.droidgamers.com . Whenever a character gets a turn while in this condition, you have no control over that person. Continue up and then take a left. Haschel keeps him in line. This battle requires little strategy. If Selebus Confuses or Petrifies one of your party, either use a Mind Purifier or Depetrifier, respectively, or use a Dragoon Special to eliminate these Calamities. Because Doel focuses so much on magic attacks, Albert is at a distinct disadvantage in this battle; be sure to watch for his health. ); My mom, g'ma, lil'sister, mom'n-law, dad'n-law, Tim Bogenn (he's my 'sifu'!! All the options are fruitless except for the last one of wanting to explore the house. He sells you items again. When asked to give the number of the law, you have several options, listed below: After this, the creatures grant you a Law Production License, and you are free to go. However, any battle in the Moon yields excellent XP. When you are next, move forward and press X at the ! This room has three more teleporters, which I will distinguish by numbers. Note: The Soul Eater may be Dart's best weapon, but it also saps his health. The chest contains a Bravery Amulet, which you can equip now if you didn't before. After Kubila is dead, move on to Vector, who is much less of a problem. This chest has a combination lock that consists of three randomized numbers. If you have Bone Crush mastered, that's your best bet. For tips on how to complete Additions, see here. In the next area, you will find a Panic Bell and a Poison Needle. Disc 4 Category page Edit This category contains all articles about the fourth disc of the game. They both lead to the same platform, which has a Sun Rhapsody on it. Take the north one to get to a platform with a Sun Rhapsody and another teleporter, which will return you to the platform with four. Let's go!! There are many other enemies that it would work better on. After this battle, Lavitz gets his battle with Lloyd and loses. With his final act, Lavitz opens the way to the Signet Sphere. Training Tip: Since Dart and Rose are the only members of your party at the moment, they each get half the total experience per battle instead of a third. Special thanks to all the various walkthroughs/FAQ's that helped inspire me to make mine. Then use the ladder right next to this exit for a Satori Vest for Haschel. If you have at least 48 Stardust, Martel will be able to heal her daughter. Go up and get the chest that says, "You lost, okay!" That said, this battle isn't very difficult. In here you'll find three guards and three chests. After the conversation, check the roses for a (1) Stardust. Once you hop off, go in the door and all the way to the back of the room. Go out the upper left exit (near Spino). As the battle comes to a close, the Grand Jewel begins to reverse this process, and adds the lost levels back, bringing your attacks back up to normal levels. At the beginning of the battle, Dart uses the Dragon Block Staff, weakening both the Divine Dragon and all Dragoons. Go back up, hop over the rocks, and walk over the spider web-looking thing. This contains the following sections: Characters, Battle Information, Offensive Tactics, Defensive Tactics, Strategy, Stardust, Items, and Other Game Info. Leave the Forbidden Land to teleport back to the Forest of Winglies. If you have any Earth-Based Attack Items like a Pellet, have either Rose or Shana throw them. Go toward the front of the castle and then up the stairs. As with all things in this game, this is largely situation-specific. Heal your party. Afterwards, go back to the first area in Zenebatos. This form invovles Frahma and four Tentacles. In the large open area, there are two chests. The Archangel has one attack that, like with Claire, reduces Meru to only one hit point. Walk left to another teleporter for a Stun Guard. Dart: We won't let you! "189" giving an ellipsis means that one or two of the digits are in the right place. Attack Mappi first, but he'll disappear after a couple hits, forcing you to attack the thieves. This makes him an excellent supportive character; however, if you have his Omni Sweep, he will do a decent amount of damage. Dart and Shana have a moment before going to gather the others. Follow this path to reach a central chamber, with a save point and a Dragon Helm. When you have gained at least 100 SP, you can turn into a Dragoon (see information under General). National treasure of Tiberoa. Eventually, the enemy asks for forgiveness. Try to open the chest, and then again, to start a battle with three Magician Bogies. Once Regole is defeated, the battle becomes easier. The "Morph" option lets you change whether your Dragoon transformations are shortened or normal. Boss: Kanzas (Thunder) This battle technically isn't won by just eliminating the opponent's HP, but rather by Miranda actually handling the situation verbally. You probably know at this point which party will serve you best, and this is more important than any element-based recommendations. The one on the right will heal the party after this, and you are given Magic Oil to operate the elevators. Go up onto the platform. Reaching the room with the save point sparks a strange conversation. If this is your first time playing this game, don't bother listening to any of my in-game training tips. The teleporter activates, carrying the party away. For this information, see our section here. Here Miranda is called off by the Moon to confront her past in the form of a boss battle. Follow the path, fighting whom you will. Just talk to whoever is behind the counter and pay up, then you'll automatically rest and be healed. Meru: "I still cannot die!" This next boss battle is not to be taken lightly, especially if this is your first time playing the game. Go back to where you bought the water bottle and then to the right. You have a limited number of attempts; if you fail all of your attempts, you will be forced to battle some Skeletons.