.Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. You can also do straight double gauss and ecm on a night gyr. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. Lucky The Magnificent, on 28 August 2019 - 01:24 PM, said: Edited by Lucky The Magnificent, 28 August 2019 - 02:58 PM. You have to link Meds and Larges, which is its own can of worms. Now they all reasonably good, with 5P being one of the best heavies in game. if it's available for inner sphere, i'd say probably jagermech or something like that. With built-to-last. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I'll give you a rundown of the build and what it is mad. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is very difficult to play, but you basically get to cripple a mech every time you poke. Iirc it has ecm. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. true, maybe it'll get better base agility? Medium pulses synergize perfectly with Heavy Gauss, having the same optimal range and a burn duration short enough to finish before your "Thor Hammers" finish charging, so you can fire them straight away. washington national opera chorus auditions. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. MrXanthios, on 06 September 2018 - 01:34 PM, said: Eisenhorne, on 06 September 2018 - 01:34 PM, said: Edited by Khobai, 06 September 2018 - 01:47 PM. Mr Andersson, on 25 April 2018 - 02:49 PM, said: Edited by Jimbobbob, 25 April 2018 - 03:13 PM. 2 extra ton for ammo, dhs and or armor. But that being said . The ammo-per-ton is . Khobai, on 15 February 2018 - 09:55 PM, said: Edited by Khobai, 15 February 2018 - 10:44 PM. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. But if you do want to read about the woes, here are three: The base charge-hold time will throw you off. Nema Nabojiv, on 12 April 2018 - 04:27 AM, said: Seranov, on 12 April 2018 - 04:39 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:03 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 05:14 AM, said: Edited by Eisenhorne, 12 April 2018 - 07:28 AM. Just instantly popping mechs side torsos is so satisfying. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I run 3 ERMLs as backup, a 325 engine and of course ECM. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Paint your mech bright red. 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. They're easier to leg Lights with than the HGR at least. Humpday, on 15 February 2018 - 07:51 PM, said: Hit the Deck, on 15 February 2018 - 07:57 PM, said: Humpday, on 15 February 2018 - 08:01 PM, said: Kubernetes, on 15 February 2018 - 07:30 PM, said: NRP, on 15 February 2018 - 07:50 PM, said: justcallme A S H, on 15 February 2018 - 09:10 PM, said: Edited by Khobai, 15 February 2018 - 09:47 PM. Thats probably the best clan gauss mech imo. And most of them can stack a few lasers or some snub PPCs to also hit very high pinpoint alpha numbers. you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. Are there any mechs quirked specifically for gauss? 2x gauss and 2x large pulse laser. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . They really, truly, are not durable. I am going to buy so many 5Ss when it comes out for cbills. Was wondering if anyone else had any mobile heavy gauss ideas. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. The Fafnir brings me alot of joy. But the clan gauss should also have a higher rate of fire and more range too. If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. You have to kite them to deal with them or out number them I guess. dual regular gauss: night gyr and warhammer are the best imo. Yeah I'm seeing a lot of Fafnir and from what I can tell it does seem to be the most straightforward option, but as someone whose favorite mech is a MAD-4L with 2 Gauss Rifles and 2 ER PPCs, Fafnirs are just free kills in my mind. Posted 25 April 2018 - 12:31 PM. Edited by Toothless, 06 September 2018 - 12:51 PM. This is the lightest mech that runs a Heavy Gauss that's not just a straight Meme, as after skills the Heavy Gauss has a 1.9 sec cooldown which is way faster than the laser. may be subject to change as this is a fairly new mod.G. Occasionally you see a thanatos or Mauler running them. . The official reddit for MechWarrior Online. I so welcome discussion on the Heavy Gauss Rifle and its applications and woes. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. But jump jets are nice. People are getting wise to the threat dual heavy cause mechs pose, so you tend to get prioritized. WHM-6R TNS-5S VTR-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B Mad dog C is stock double gauss and has great armor perks. For more information, please see our The official reddit for MechWarrior Online. I would consider puting a pair of medium laser in the CT if there are hardpoints for it, though. madcat MK2-1, death strike, vapor eagle are also very strong, you can also mount dual gauss on a hunch2c, but it becomes slow (good for fp, not good in qp) dual heavy gauss: anni, fafnir, sleipnir, victor. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Espaol - Latinoamrica (Spanish - Latin America), http://mwo.smurfy-net.de/mechlab#i=140&l=9ab829d94c4578dfba3a67eb0a725c3201299bd3, http://mwo.smurfy-net.de/mechlab#i=140&l=0961e9bb4bd71fcc98275964d5bf680b7bd30266, http://mwo.smurfy-net.de/mechlab#i=140&l=6ee02cb7f08e99fd084c94835a7ac0412f1e961e. PGI needs to make dual HGR generate ghost heat just like dual AC20 does. Pretty much all of them go less than 55 kph IIRC. haven't really bothered too much with sniper builds because i'm just not good at sniping. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. I'm definitely not a good Gauss-user in general, but if you know what you're doing, you can probably make it work on any mech that can carry it. I often fire BEFORE the salvo. Description []. I enjoy my NSR-9P quite a bit, so I figure I might be able to make it work. The Cyclops that has gauss quirks does it decently. Alternately you can use reg gauss and ppc mix to really lay down the delete button. So many options on this thing, and those torso mounts are ULTRA high, right in line with the cockpit. Most people run a Sunspider or even a Timberwolf if they feel the need . Create an account to follow your favorite communities and start taking part in conversations. Still doing ungodly amount of damage, but with more accuracy. All trademarks are property of their respective owners in the US and other countries. If you do it on the arm slot, you can cram a huge engine in this thing. 16.99 In MechWarrior Online the Gauss Rifle is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out large amounts of damage even at long distances. Good matchscore, not that good to peek even the HG . freightliner mid roof for sale. Heavy PPC is also a heavy hitting build. Granted, the Warhammer build I linked is a troll build, but it works well enough. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. Eh, the MPLs sort of work. 52 kph vs the 54 kph and 5 tons vs 6 tons to the . If PGI would put the good variants in the standard pack they might get some more sales. Create an account to follow your favorite communities and start taking part in conversations. Vxheous, on 28 August 2019 - 07:23 PM, said: Thanks for the ideas. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. 5. drop deck also possibly means more than one drop. All rights reserved. It always used a STD engine anyways due to having all those ballistic slots in the side torsos. Reddit and its partners use cookies and similar technologies to provide you with a better experience. And they're slow as all hell. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. - Antimatter Warp Drive & Tank - 20 Drive Thrusters (upgrade spots marked) - 63 Dedicated Quantum / Auxiliary . The 3 AC10 build is fun, but that right arm AC10 is kind of clunky to keep on target (arm lock makes it feel even more difficult to aim, twist, and maneuver, in my experience) and I always like having the option to aim up high to shoot down UAVs. All rights reserved. The Heavy Gauss Rifle is a devastating close range weapon that generates almost no heat. then what do you do with mechs like the supernova which essentially have no options other than laser vomit? Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. And each round its just a steam roll of VERY low skill required kills. All rights reserved. 4. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. It's very hard to do, so you have to practice. So Sleipnir is best, and MAL is pretty close 2nd. They're slowly (heh, Annihilator) becoming more common. Also super bummed Cyclops Sleipneir is MC only. Slepnir, and a Ani can also do it. dual hguass, 5MPL; don't take the 6th. Expect a challenge. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. One drop of Gauss Charge in the skill tree does the trick. Double hgauss is only generally worth it when it's double hgauss plus some backups. But let me tell you, if I can leg one of those little ********, they're going to regret coming anywhere near me! NOBODY expects the Spanish Inquisition! The high ballistic hardpoint in the shoulder lets you peek ea. Fafnir, cyclop Slepnir, and Anni are the most popular. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault. That 50 damage straight to your CT. I dont see any way around it. It was a good brawler for me even before the ST buff, now it's quite nice. Go to mwo r/mwo by . Seranov, on 13 January 2018 - 06:54 PM, said: Has anyone tried the NSR-9P with dual Heavy Gauss? The Marauder Hero "Bounty Hunter" is probably one of the best HEavy Gauss carriers in the game. All rights reserved. And its one hell of an Assault mech. Scan this QR code to download the app now. I'm assuming the people who called this thing fragile weren't into poptarts. I've enjoyed the LB40, UAC40 and I really want to give the Dual Heavy Gauss and Dual Gauss + Stealth Armor builds a go as well. The. I don't want people to pick the mechs specialized for the map. Chaing Gauss for HG would be even worse. It's slow as hell though at 48kph. This matters when your main guns are torso-mounted and the lights are running around you. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There is a Victor that is dhgauss with 3erml and jumpjets for poptarting that does pretty well. Various ANH can do it, too, but ANH is very tall and slow. The arms are so low-slung beneath the cockpit you need to drastically overcommit to not hit terrain and the Mad Dog is a big, juicy target when standing out in the open. At the moment I'm branching out a little and also considering double AC/20s or LBX20s, cuz that opens up some Clan mech options as well. Well, at least the Thanatos does it better. There is a marauder iic build with double gauss and 2 erll. This actually looks like a pretty good idea. Privacy Policy. Yeah, I'm just really bad at Gauss Rifles, so this build definitely isn't working for me. MAL can as well, and has better shield arms, but less mobility. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. larges and mediums need to be linked. Running Dual Heavy G. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. I could never get mine to deliver in QP matches. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). Then it would actually feel like a heavy version of the gauss rifle. MLs). All other trade-marks are the property of their respective owners; or as indicated. Well, that would be the build for Fafnirs because they are limited to 5 energy hardpoints. Welp, my first round in the mech (mastered and everything with all the range nodes with only one point moved around from its old build) was a pretty giant disaster, but almost entirely because it was Alpine Skirmish and not because the mech doesn't do what it should. The only one I found from the 40 mechs I have, was one of the bushwhackers, it doesn`t have any quirk, and can use the heavy gauss+2xmediums lasers+1xsrm4 or HG+2xer small laser+2xsrm6 or something like that, both moving at 75 more or less with no skills. This gameplay tutorial for Mechwarrior Online shows you how to utilize your Mech to it's best extend. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir. Do you run stock NTG-B? This is fun. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. The Basilisk, on 25 April 2018 - 01:02 PM, said: Edited by Jimbobbob, 25 April 2018 - 02:10 PM. Fafnir 5B, dual heavy gauss + ECM + stealth armor. My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. This build is a . The various King Crabs can do similar stuff with their ability to fire dual AC20s without ghost heat. All other trade-marks are the property of their respective owners; or as indicated. And this makes me facetank a lot, with expected results. Go to mwo r/mwo by . tesla style radio review. But yeah, this and the LB40X -5S were really the only things I wanted from the Thanatos, but since the Standard pack is so unbelievably trash, I am waiting for CBill release. Ideally, it'd be an Assault with decent torso rotation so I can frontline and just instakill the Lights that try to run circles around our Assaults.A Heavy with enough armor and tonnage would work as well. Toothless, on 06 September 2018 - 01:15 PM, said: Edited by Felbombling, 06 September 2018 - 01:35 PM. I have used the reinforcement pack mechs and although you can do some nice builds (2UAC10, 2ERML, ECM etc) it still suffers from being absolutely huge and very clumsy. All other trade-marks are the property of their respective owners; or as indicated. Turret Bitmap. Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. Could always give Flamers a go, for maximum head shot trollery. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. . Otherwise, just try to shoot wounded mechs. I think Fafnir is the most popular, but its hit boxes are ridiculous. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof.