The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn . When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell. Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Summary [ edit] Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. The vampiric mist can occupy another creature's space and vice versa. ACTIONS Empowered Slam. Quarterstaff. Tyranny of Dragons. Longsword. Hooves. The creature they call White Maw is one of their early achievements-a gray ooze of enormous size that has intelligence and can communicate. This hardcover book contains seven classic dungeons updated to 5th Edition, from adventures such as Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, Tomb of Horrors. KALKA-KYLLA Large monstrosity, neutral Armor Class 15 (natural armor) Hit Points 85 (lOdlO + 30) Speed 30 ft ., swim 30 ft . Sunlight Sensitivity. Melee Weapon Attack: +l to hit, reach 5 ft., one target. The Lost Dungeon of Rickedness: Big Rick Energy; 2020. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Ooze Master can eat through 2-inch-thick, nonmagical wood or metal in 1 round. The enchanter is a 9th-level spellcaster. Embed Tales from the Yawning Portal to websites for free. Hit: 6 (ld6 + 3) piercing damage, or 10 (2d6 + 3) piercing damage while enlarged . Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Forbiddance. Sharwyn is a 1st-level spellcaster. Tales from the Yawning Portal is a compilation book of seven adventures compiled from over 40 years of D&D. From the Gygaxian ecology adventures of 1st and 2nd edition to the narrative laced missions of 3rd and 4th, there is enough dungeon here to run a complete campaign and bring your players all the way to 15th level, at which point you will dutifully kill them in the Tomb of Horrors. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a . As part of the tavern's staff in Dungeons & Dragons: The Yawning Portal, you need to feed them by matching up food tokens with the orders pictured on their hero card. If a target's saving throw is successful or the effect ends for it, the target is immune to Var's gaze for the next 24 hours. Sun Sit. 10 (+O) GIANT SUBTERRANEAN LIZARD 21 (+5) Huge undead, neutral evil STR GIANT SUBTERRANEAN LIZARD The giant subterranean lizard (Forge of Fury) is an enormous reptile with a powerful tail attack. Go find pdf's of the original adventures. It's a Sith legend. It has the following wizard spells prepared: Cantrips (at will) :.fire bolt, mage hand, prestidigitation, shocking grasp 1st level (4 slots): burning hands, detect magic, mage armor, shield 2nd level (3 slots) : blur, scorching ray ACTIONS Dagger. Ranged Weapon Attack: +5 to hit, range 30/120 ft ., one target. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Melee Weapon Attack: +4 to hit, reach 5 ft. , one target. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Siege Monster. hold person, knock* 3rd level (3 slots): blink,*fireball, slow* 4th level (3 slots) : polymorph/' stoneskin 5th level (1 slot) : telekinesis* *Transmutation spell of 1st level or higher Transmuter's Stone. Some are classics that have hosted an untold number of adventurers, while others are newer creations boldly staking their place in the pantheon of notable D&D . Just add Tales from the Yawning Portal of Pitfiend to My Favorites. Bite. The dark side of the Force is a pathway to many abilities some consider to be unnatural. system and the Tales from the Yawning Portal storyline season. The target must make a DC 13 Strength saving throw. Tales from the yawning portal contains some fantastic adventures and settings from the past Dungeons and Dragons publications. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed . It's straight from the DMG. The trove tales from the yawning portal how to# Mine the Dungeon Magazine archive, it's a literal treasure trove of adventures and inspirational reading. Tales From the Yawning Portal introduces dozens unique items, monsters, and NPCs which allows the DM to slip some tricks up their sleeve. Hit: 4 (ld4 + 2) piercing damage. REACTIONS Deflect Missile. REACTIONS Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st Level or Higher). The kraken can breathe air and water. DREAD WARRIOR Medium undead, neutral evil Armor Class 18 (chain mail , shield) Hit Points 37 (5d8 + 15) Speed 30 ft. STR 15 (+2) DEX 11 (+O) CON INT WIS CHA 16 (+3) 10 (+0) 12 (+l) 10 (+O) Saving Throws Wis +3 Skills Athletics +4, Perception +3 Damage Immunities poison Condition Immunities exhaustion , poisoned Senses darkvision 60 ft ., passive Perception 13 Languages Common Challenge l (200 XP) ACTIONS Multiattack. D&D fans who played these adventures years ago will enjoy jumping back into tales like White Plume Mountain and . The new body appears within 5 feet of the phylactery. If the target is a creature , it must succeed on a DC l 5 Strength saving throw or be knocked prone . As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. Pseudopod. Hit: 16 (2dl 2 + 3) acid damage, and the target is blinded until the start of the nereid's next turn. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Any nonmagical weapon that hits the Ooze Master corrodes. Kalka-Kylla can use a bonus action to retract into or emerge from its shell. Amorphous Form. This supplement provides individual loot for each monster appearing in Tales from the Yawning Portal, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. Kane Dane. Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. In one such location, the "reward" for an attempt to grab some valuables turns out to be the animated skeleton of a giant- deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power. Rejuvenation. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13) . The toad can have only one target swallowed at a time. The illusionist is a 7th-level spellcaster. Tales from the yawning portal maps pdf Tales from the Yawning Portal is a new collection of classic D&D adventures updated to the Fifth Edition rules. If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action . Siren 's innate spellcasting ability is Charisma (spell save DC 13). Speak with Animals. - Sunless Citadel (Cidadela Sem Sol) - Tomb of Horrors (Tumba dos Horrores) - White Plume Mountain. The target must succeed on a DC 17 Wisdom saving throw against this magic or become frightened for 1 minute. Within this book you will find seven of the deadliest dungeons from the history of D&D, updated for the current edition of the game. The zombie makes two melee attacks. ACTIONS Multiattack. Turn Immunity. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. Theseadventuresprovidetheperfect sidequestaway from yourcurrentcampaign. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. When the shadows grow long in waterdeep and fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventure from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. In a cavern within the glacial rift (Against the Giants), a group of ice toads vigorously guard their territory. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. The book was originally published on April 4, 2017. The kelpie can breathe air and water. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. If damage reduces the dread warrior to 0 hit points , it must make a Constitution saving throw with a DC of 5 + the damage taken , unless the damage is radiant or from a critical hit. Doomvault Devotion. The kelpie chooses one humanoid it can see within 150 feet of it. Small humanoid (kobold) , lawful evil STR DEX CON INT WIS CHA 8 (- 1) 15 (+2) 14 (+2) 10 (+O) 10 (+O) 16 (+3) Skills Arcana +2 , Insight +2, Stealth +4 Senses darkvision 60 ft., passive Perception 10 Languages Common , Draconic Challenge 1 (200 XP) Spellcasting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. ACTIONS Quarterstaff. YUSDRAYL Gargantuan ooze, chaotic neutral Armor Class 5 Hit Points 217 (14d20 + 70) Speed 10 ft . Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Its spellcasting ability for it is Charisma. They don't seem to understand that 1e and 2e, for example, had different units of time in and out of combat. The giant crayfish can breathe air and water. A group of these creatures lurks inside a location in the Doomvault (Dead in Thay), where they use their talent for mimicry to call for help-enticing would-be prey to come to their rescue before discovering the truth of the matter. NEREID One of the most inviting locations in the Hidden Shrine of Tamoachan is a gently illuminated pool of water, beside which sits a lovely being singing a pleasant tune. With this supplement, these brave adventurers. Hit: 7 (l d8 + 3) necrotic damage. Once per turn, the spy can deal an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn 't incapacitated and the spy doesn 't have disadvantage on the attack roll. THAYAN APPRENTICE The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Armor Class 16 Hit Points 60 (lld8 + 11) Speed 40 ft. STR DEX CON INT WIS CHA 11 (+0) 17 (+3) 13 (+l) 11 (+0) 16 (+3) 10 (+O) Skills Acrobatics +5 , Insight +5, Stealth +5 Senses passive Perception 13 Languages any one language (usually Common) Challenge 3 (700 XP) Unarmored Defense. Hit: 2 (ld6- 1) bludgeoning damage, or 3 (ld8 - 1) bludgeoning damage if used with two hands. While Var is concentrating on a conjuration spell, his concentration can't be broken as a result of taking damage. Amphibious. Creatures that can't be charmed are immune to this effect . If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. White Maw can occupy another creature's space and vice versa. Check Tales from the Yawning Portal from Pitfiend here. One creature in the vampiric mist's space must make a DC 13 Constitution saving throw (undead and constructs automatically succeed). The skeleton makes three scimitar attacks . She can innately cast the following spells, requiring no material components: Tree Thrall. Dragon+ #12. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated. A target must make a DC 16 Dexterity saving throw, taking 16 (3dl0) lightning damage on a failed save, or half as much damage on a successful one. This work opens a portal to the imagination and captures the beauty, joy and tragedy in the everyday lives of kids, teens and adults. Frightening Gaze (Costs 2 Actions). At the end of each of its turns, it can repeat the save, ending the effect on itself on a success. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. At the end of each of the thorn slinger's turns, anything grappled by it takes 3 (ld6) acid damage. The apprentice is a 4th-level spellcaster. Undead Nature. Ranged Weapon Attack: +5 to hit, range 20/60 ft. , one target. Hit: l 5 (3d6 + 5) slashing damage. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. APPENDIX B I CREATURES ACTIONS Dagger. Standing Leap. Hit: 7 (ldlO + 2) bludgeoning damage, and the target is grappled (escape DC 12). Hit: 12 (2d8 + 3) piercing damage. 1: Port Nyanzaru [+] Ch. With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet. APPENDIX B I CREATURES VAMPIRIC MIST TRANSMUTER Transmuters are specialist wizards who embrace change, rail against the status quo, and view magical transmutation as a path to riches, enlightenment, or apotheosis. Melee Weapon Attack: +7 to hit, reach 5 ft. , one target. n/a. APPENDIX B I CREATURES THAYAN WARRIOR THORN SLINGER The Red Wizards have a number of helpers that perform tasks in the Doomvault (Dead in Thay). Sneak Attack. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed ofO and can't benefit from bonuses to speed. It exists only to seek out creatures and drain the life from them, and its insubstantial nature enables it to pursue prey through the tiniest of openings. White Maw can eat through 2-inch-thick, nonmagical metal in 1 round . Battleaxe. Protection. The charmed target is incapacitated, and instead of holding its breath underwater, it tries to breathe normally and immediately runs out of breath, unless it can breathe water. 2: The Land of Chult [+] Ch. It's fair to give them a warning, especially if they are new and don't un- derstand how the game works. Keepers of the Tome Original homebrew intersects with the beginning of the Forge of Fury dungeon module from the Tales From the Yawning Portal adventure book. The illusionist has the following wizard spells prepared: Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray 1st level (4 slots): color spray,* disguise self,* mage armor, magic missile 2nd level (3 slots): invisibility,* mirror image,* phantasmal force* 3rd level (3 slots): major image,* phantom steed* 4th level (1 slot): phantasmal killer* *Illusion spell of 1st level or higher ACTIONS Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). Some of the yarns overheard by Durnan, the . Coming in April is WotC's next official D&D product, Tales from the Yawning Portal.This hardcover book contains seven classic dungeons updated to 5th Edition, from adventures such as Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, Tomb of Horrors, and White Plume Mountain.This is, presumably, the product previously codenamed Labyrinth. Hit: 8 (ld8 + 4) piercing damage. APPENDIX B I CREATURES 243 TARUL VAR After failing in an earlier task for the Red Wizards, the lich Tarul Var is sequestered within the Doomvault (Dead in Thay), where he tries to avoid the attention of Szass Tam. Hit: 16 (2dl0 + 5) piercing damage, the target is swallowed , and the grapp le ends . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Adventurers who delve beneath White Plume Mountain might discover a group of these creatures confined in a watery cage. The Ooze Master is a 9th-level spellcaster. Each foot of movement in water costs it 2 extra feet , rather than l extra foot . 234 APPENDIX B I CREATURES Enchanters are specialist wizards who understand how to alter and control minds using magic. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) . Hit: 7 (ld8 + 3) slashing damage, or 8 (ldlO + 3) slashing damage if used with two hands. Drowning Hypnosis. Water Lash. If the lizard dies , a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone. Hit: 5 (ld4 + 3) piercing damage. Thorn s. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30 ft., one target. It's a window to the past, a greatest hits album, and more importantly, a dungeon crawl extravaganza that manages to recapture that old school feel. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. Hit: 6 (1 d6 + 3) piercing damage. While in sunlight, Yusdrayl has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Sir Braford's AC can 't be lower than 16. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lizard, and it takes 10 (3d6) acid damage at the start of each of the lizard 's turns. I want to loot Belak the Druid! The seven adventures include: The Sunless Citadel and The Forge of Fury, originally written for Third Edition; The Hidden Shrine of Tamoachan, White Plume Mountain, Against the Giants, and Tomb . "Tales from the Yawning Portal" on the Shelf of Many Books Tales from the Yawning Portal D&D 5 (5e) Year: 2017; ISBN: 978--7869-6609-7; Tales from the Yawning Portal on Amazon; Tales from the Yawning Portal on Wikipedia; Known monsters from the book: Animated Table; Barghest; Centaur Mummy; Choker; Deathlock Wight; Dread Warrior; Dagger. Until this grapple ends , the target is restrained. -. Hit: 2 (ld6 - 1) bludgeoning damage, or 3 (ld& - 1) bludgeoning damage if used with two hands . EVOKER GIANT ICE TOAD Medium humanoid (any race), any alignment Large monstrosity, neutral Armor Class 12 (15 with mage armor) Hit Points 66 (12d8 + 12) Speed 30 ft. Armor Class 14 (natural armor) Hit Points 52 (7dl0 + 14) Speed 30 ft. STR DEX CON INT WIS CHA STR DEX CON 9 (-1) 14 (+2) 12 (+l) 17 (+3) 12 (+l) 11 (+O) 16 (+3) 13 (+l) 14 (+2) Saving Throws Int +7, Wis +S Skills Arcana +7, History +7 Senses passive Perception 11 Languages any four languages Challenge 9 (5 ,000 XP) INT 8 (-1) WIS 10 (+0) CHA 6 (- 2) Damage Immunities cold Senses darkvision 60 ft ., passive Perception 10 Languages Ice Toad Challenge 3 (700 XP) Amphibious. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Benign Transposition. "Welcome to {@i Tales from the Yawning Portal}. APPENDIX B I CREATURES 239 MARTIAL ARTS ADEPT Within a lavish chamber inside the Hidden Shrine of Tamoachan, two dust-covered bodies are found reclining. False Appearance. Hit: 16 (2dl0 + 5) piercing damage, and the target is grappled (escape DC 15). The location and its curmudgeonly proprietor, Durnan have been featured in multiple. Hit: 10 (2d6 + 3) piercing damage, the target is swallowed, and the grapple ends. This is really good for players who meta-game (using information their character wouldn't know), breaking the mood. Before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the kelpie or drowning, the target can repeat the saving throw. START NOW. ACTIONS Multiattack. The enchanter tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it and visible to it. It is, in fact, a greater zombie, a creature magically created from a humanoid corpse to be far more resilient than a typical zombie. Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. It remains invisible until it leaves the water, ends the invisibility as a bonus action, or dies . Upload PDF to create a flipbook like Tales Of The Yawning Portal now. Tales from the Yawning Portal Book ( PDF ,TXT,KINDLE) + AUDIO. Until this grapple ends, the target is restrained, and the toad can't bite another target. It can innately cast the following spells, requiring no verbal or material components: At will: detect magic, disguise self, mage armor 1/day each:fear, hold person, misty step Sunlight Sensitivity. The nereid can cast control water at will, requiring no components. The characters should hit level 2 after 1 session. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target . Shortsword. Read More Posts. A Guide To Tales From The Yawning Portal Psrpg V1. Author : Mike Mearls. Publisher Blurb: The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! MALFORMED KRAKEN The Doomvault (Dead in Thay) contains a number of denizens that don't have all the traits or abilities of normal creatures of their kind. Legendary Resistance (3/Day). Hit: 7 (ld8 + 3) bludgeoning damage. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid damage. Mantle Dependent. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. Armor Class 14 Hit Points 38 (7d8 + 7) Speed 30 ft ., swim 30 ft. STR DEX CON INT WIS CHA 16 (+3) 9 (- 1) 14 (+2) 10 (+O) 13 (+l) 14 (+2) STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 12 (+l) 13 (+l) 14 (+2) 16 (+3) Skills Athletics +S, Perception +3 Senses passive Perception 13 Languages Common Challenge 1/2 (100 XP) Skills Medicine +4, Nature +3, Stealth +6, Survival +4 Senses darkvision 60 ft., passive Perception 12 Languages Common , Elvish, Sylvan Challenge 3 (700 XP) Barkskin. By far the most powerful of these "inferior" creatures is a malformed kraken that is kept in a saltwater pool and is not as large or as durable as a true kraken. ILLUSIONIST Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor) Hit Points 38 (7d8 + 7) Speed 30 ft . A dread warrior doesn't require air, food, drink, or sleep. Var fixes his gaze on one creature he can see within 10 feet of him . Page Count: 108. TECUZIZTECATL Clinging to the wall of a water-filled chamber inside the Hidden Shrine of Tamoachan is Tecuziztecatl, also known as the Lord of Snails. Hit: 8 (2d6 + 1) piercing damage. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it. Swallow. Others are cold and reserved, unleashing their power at just the right moment to exploit an opponent's weakness. Melee Weapon Attack: +7 to hit, reach 10 ft ., one target not grappled by the lizard. ACTIONS Multiattack. In response to being hit by a ranged weapon attack, the adept deflects the missile. Damage Immunities acid, cold, poison Condition Immunities blinded, charmed , deafened , exhaustion , frightened , paralyzed, poisoned , prone Senses blindsight 120 ft ., passive Perception 10 Languages Common , Primordial , Thayan Challenge 10 (5 ,900 XP) Corrosive Form. Hit: 7 (ld6 + 4) bludgeoning damage and 7 (2d6) necrotic damage. Swimming Leap. Much like the Dungeon Master's Guide, this book is essential for anyone looking to get into 5th edition. Spellcasting. It has the following wizard spells prepared: Cantrips (at will): acid splash.friends, mage hand, poison spray 1st level (4 slots): charm person , detect magic, magic missile, ray of sickness 2nd level (3 slots): detect thoughts, Melf's acid arrow, suggestion 3rd level (3 slots):fear, slow, stinking cloud 4th level (3 slots): confusion, Evard's black tentacles 5th level (1 slot): cloudkill Spider Climb. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). If the saving throw is successful, the effect ends on it. Original filename: scribd-download.com_tales-from-the-yawning-portal.pdf. Here is the preview of PDF of Tales From The Yawning Portal, to download scroll down.. ACTIONS Bite. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. Drowning Kiss (Recharge 5-6). The nereid touches one creature it can see within 5 feet ofit. Innate Spellcasting. Ooze Nature. Duergar Resilience. The book has a rating of 4.9 Star Review on GoodReads. C7867. Until this grapple ends, the target is restrained, and the lizard can't bite another target. Spellcasting. GREATER ZOMBIE Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. deltona high school death mahindra 6110 parts etizolam net review jamey aebersold pdf free download monkey hate video human female sex action videos dayz mortys weapons janet mason stockings teatime bonus prediction for today on facebook. Melee Weapon Attack: +4 to hit, reach 5 ft. , one target. Var has advantage on saving throws against any effect that turns undead . The sea lion can breathe air and water. On a success, the lich drops to 1 hit point instead. Spider Climb. ACTIONS Multiattack. Undead Nature. Mar 27 2017. When first encountered, a vampiric mist appears as a billowing mass of light clouds. Hit: 4 (ld4 + 2) piercing damage. Tales from the Yawning Portal: White Plume Mountain Preface [+] White Plume Mountain [+] Tomb of Annihilation Dramatis Personae [+] Ch. ACTIONS Dagger. This PDF 1.7 document has been generated by 2. The necromancer is a 12th-level spellcaster. Hit: 11 (2d6 + 4) bludgeoning damage. The adept makes three unarmed strikes or three dart attacks. STR DEX CON INT WIS CHA 10 (+O) 17 (+3) 12 (+l) 13 (+l) 14 (+2) 16 (+3) Skiiis Acrobatics +5 , Nature +3, Stealth +5, Survival +4 Senses darkvision 60 ft., passive Perception 12 Languages Aquan, Common, Elvish , Sylvan Challenge 2 (450 XP) Medium humanoid (any ra ce), any alignment Amphibious. Yusdrayl is a 2nd-level spellcaster. Dc 13 Strength saving throw 20/60 ft., one target or three dart attacks Enchanter Casts Enchantment! A number of helpers that supervise tasks in the vampiric mist appears as a bonus action to retract or... 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