10s cooldown between activations. At the start of the battle, if there are 3 or more Iron Blood ships in the same fleet: increases this ship's Crit DMG by 5% (20%); if there are no other Iron Blood ships: instead increases this ship's RLD by 1% (10%) and AA by 5% (15%) and further increases the proc chance of this ship's special airstrike by 30% and enhances it. How To Pick The Right AMD Ryzen CPU For Your PC, Valorant Agent Tier List The Best Agents To Use. This ship heals herself for 1% of her max HP every 15s in combat. When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 5% (8%). When sortied as the Command Cat: increases the Accuracy and EVA of all CL, CA, and CB in your fleet by a large amount based on the Tactics stat for 30 seconds after the battle has started when in combat with a BB node. * The barrier can absorb up to 5% (10%) of this ship's maximum HP and lasts for up to 8s. If you are curious to find more about this amazing game, as well as a complete Azur Lane tier list, then this article is just what you were looking for! (Slash attack DMG is based on the skill's level.). Increases this ship's Crit Rate by 1% (10%). Can be stacked up to 4 times. Every 15s, deploy a shield in front of this ship that lasts for up to 8.0s and and can block up to 6 enemy shells. JP: . virtual_maniac91 4 yr. ago I think Mapo and Ark got flipped. So there you have all Azur Lanes available shipgirls ranked from best to worst. So if you want [] When assigned as the Command Cat to a fleet with at least 4 Royal Navy ships: decreases the DMG your Vanguard takes for 30s after the battle starts based on the Support stat. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). At the start of the battle and every 20s after that, the lead ship in your vanguard gains a shield. Decreases this ship's OXY by 20 (10). [Operation Siren] Increase this ship's AVI by 1.0% (10.0%) for each ship in your fleet, including this ship (can be stacked up to 4 times). So more than anything you should think about your own play style and the fleets you form. Increases this boat's OXY by 2 (20). Whenever this ship sinks an enemy: increases this ship's FP and TRP by 1% (4%) until the end of the battle (can be stacked up to 5 times). Dive Bomber slot is equipped with "Mach 2.42 Bermbew Sprawt" skin. At the start of the battle: this boat moves forward a set distance, then fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level) and briefly resurfaces. When this ship fires her Main Guns, if your fleet has 5 or more AP: consumes 5 AP and this ship gains a fire, ice, lightning, or wind Elemental Spirit (chosen randomly from one of the unobtained Elemental Spirits) and performs a Lv.1 (Lv.10) elemental attack of the corresponding element (5s cooldown between activations). Thank you for reading. Increases own AP damage dealt by 20% (40%). As long as this ship is afloat: decreases your Main Fleet's DMG taken by 1% (5%). Every 5s: fires a Lv.1 (Lv.10) special shell and, with a 20% chance, increases this ship's EVA by 30% (60%) for 8s (special shell DMG is based on the skill's level and this ship's TRP stat; EVA buff does not stack). If the target is. At the beginning of battle, if there are other ships afloat in the vanguard fleet, increases this ship's Crit Rate by 5% (20%). Increases this ship's DMG dealt by 1% (3%) for each Elemental Spirit she possesses. Increases this ship's FP and AA by 5%. A fantastic Battleship Staff Cat. In this game, you collect human representations of World War II warships called shipgirls. This effect can not activate more than once a second and does not stack, but sinking additional enemies will refresh its duration. When this ship launches an airstrike: increases your CVs' and CVLs' DMG dealt by 1% (10%) for 8s. If there are no other Kizuna AIs in your fleet: decreases damage taken by 5% (15%) for 30s after battle starts. When this ship launches her Torpedoes: increases this ship's EVA by 5.0% (15.0%) and decreases this ship's torpedo DMG taken by 5.0% (15.0%) for 10s. Upon taking damage or when an enemy ship enters a certain range: fires a Lv.1 (Lv.10) special barrage that ignores the enemy's armor type (damage is based on the skill's level). When this ship sinks an enemy: until the end of the battle, increases this ship's AA by 1.5% (6%) and FP by 1% (5%), and also increases the ASW of your fleet by 1% (4%). When an enemy aircraft is shot down within the fleet's AA range: increases own Firepower and Anti-Air by 5% (15%) for 8s (does not stack). At the start of the battle: increases this ship's AVI by 1.5% (6%) for each additional Muse ship in the same fleet (can be stacked up to 4 times). Increases this ship's AA and EVA by 10% (20%). Increases this ship's AVI and ACC by 1% (10%). Enemies hit by the sword strike suffer a special Armor Break ailment for 8s; enemies hit by the meteors are Burned. Every 30s: deploys 2 rotating shields that can each block up to 10 shells. Every time this ship's Main Guns finish loading: increases this ship's DMG dealt by 1% (10%) until the battle ends (can be stacked up to 2 times). Progression XP towards level is given per cat. Both ships are healed by 3.5% (8%) of their maximum HP. He enjoys helping others discover the joys of gaming. When this boat arrives at her attack position: increases TRP and ACC by 4% (10%) for your Sakura Empire SSs and SSVs and increases damage dealt against enemy CAs and CBs by 5% (15%). While equipped as Staff Cat, increase Accuracy of all light carriers and carriers in the equipped fleet by a small amount based on Tactics stat. Increases the FP, RLD, and Accuracy of all. CN: . Increases DMG taken by enemy CLs by 3.5% (8%) while this ship is afloat, but also increases this ship's DMG taken by 1%. After being hit 2 (4) times: this ship takes 4.5% (12%) less DMG and gains 4.5% (12%) EVA until the end of the battle. Increases this ship's EVA by 6% (12%), FP by 13% (25%), and SPD by 3. Identical Meowfficers cannot be assigned to the same fleet. 3s after the battle starts, and with a 70% chance every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). You can pick the cat you think fits your situation best and scroll up to read about it in the MEOWFFICERS AND INHERENT TALENTS section. At the start of the battle, and every 30s after that: deploys a shield that lasts 20s and can block up to 5 enemy torpedoes. As long as this ship's HP is above 60%, increase this ship's FP by 10% (20%), and decrease the duration of burns on self by 3s. Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 12 enemy shells each). Increase Anti-Air of cruisers in the same fleet by 5% (15%). Even better when in a fleet with BB, BC, and BBV ships. D Weakest characters of the game. When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP; the first time this effect activates every battle, it also heals your entire Main Fleet for 1% (5%) of its max HP and the lowest percentage HP ship in your Main Fleet for another 1.2% (3%) of its max HP. Every 20s: 30% (60%) chance to increase this ship's FP by 20% (40%) for 10s; when this effect activates, performs a special slash attack. : Increases Aviation by 4.5% (12%). This special barrage has 50% increased Crit Rate, and the lightning bolts from this barrage inflict a special Armor Break ailment to enemies hit, increasing their DMG taken by 5% for 8s; if the enemy hit has Heavy Armor, the Armor Break ailment is increased to 10% instead. If equipped with an IJN (Sakura Empire) DD Gun: increases Main Gun efficiency by 5% (15%). Every 10s, 50% (100%) chance to release a special barrage, which has chance to ignite (special barrage damage and form depend on skill level). Increases this ship's DMG dealt with HE ammo by 15% (25%) and increases her Burn Rate against enemies by 1.2% (3%). When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). If this barrage does not activate, instead performs a sonar scan that renders enemy SSs detected for 8s. 30% - Critical: Increases critical chance by 20% and critical damage by 50%, A blue shield which can block up to 4 enemy shots, A purple shield which can block up to 2 enemy torpedoes, A red shield which inflicts DMG up to 6 times to an enemy it comes in contact with. Decrease the enemy's speed by 15% (30%) for 5s. Every 15s after battle starts: fires a special barrage; if there are no enemy units within 30 units of this ship when the barrage procs: fires an additional special barrage. Every 15s after the start of the battle, fire the same barrage and 15% (30%) chance to deploy another smokescreen. When this ship fires her main guns, 50.0% (100%) chance to fire a special barrage (barrage damage is based on skill level). Every time this shield is deployed as a result of this skill: increases this ship's FP by 10% (20%) for 10s. Increase damage dealt to enemy BB, BC, and BBV. Launches a recon squadron consisting of Skyraider AEW planes, detecting enemy SSs for 6s. If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 5% (15%). Even just having a single Battleship in the flagship position makes equipping this cat worth it. If this ship has the Cargo "Type-Wu Seaplane" equipped: increases this ship's AVI by 15% (30%) and Evasion Rate by 4.5% (12%) and, every 10s, launches a special Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). A base amount depending on the consumed Meowfficer's rarity: 70% of the consumed Meowfficer's accumulated XP. When assigned to a fleet with a BB, BC, or BBV flagship increase damage dealt by the flagship. Decrease incoming damage on self from planes and High Explosive shells by 5% (20%). Heals the ship in your Vanguard with the lowest% of HP left for 0.5% of her max HP 3 times over 10s. Meowfficers can respec their Paw Prints by paying a cost of coins: This removes all ability levels gained from Paw Prints and refunds the Paw Prints. The first time one of your Main Fleet "Atelier Ryza" collab characters uses an AP-consuming skill: increases that skill's power. If equipped with a high caliber Main Gun (280mm or more): increases damage dealt with Main Gun by up to 15% (25%) depending on the distance the shells travel. As long as this ship is afloat, increase all damage dealt by all CVs and CVLs in your fleet by 5% (15%). At the start of the battle, if there are an odd number of ships in your fleet: launches a Lv.1 (Lv.10) Dive Bomber airstrike 10s after this ship launches its first Airstrike. We have also included the type of each character in the list. Increases this ship's EVA by 5% (15%). When main gun damages the same target, own Reload is increased by 20% (40%). As long as this ship is afloat, increase the AA stat of each of your. Every 10 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special missile barrage using the Buster Borr, and deploys a smokescreen that lasts 5s (DMG is based on the skill's level). This cat increases the survivability of your destroyers and ups their torpedo damage. Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). In Azur Lane, you position your ships in two rows: the front row (Vanguard) and the back row. While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. The first time each battle the max number of stacks is reached: decreases this ship's DMG taken by 4.5% (12%) and improves this ship's "All Out Assault" skill until the battle ends. Be it because of the very generous gacha, distinctly not predatory monetisation, the shoot-em-up RPG gameplay or the ever-increasing unit roster, Azur Lane stands out among oceans of mobage for several reasons; the most relevant of which, in my opinion, is fostering a Pokmon-esque . When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20% (40%), but decrease her FP by 40% (20%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. When this ship's Main Gun damages the same target consecutively (if an attack hits multiple targets at once, they are all designated for this effect): increases this ship's RLD by 20% (40%), and FP by 1% (5%) (effect can only activate once every second; buff can be stacked up to 4 times); when this ship hits a different target, the RLD buff is reset. 10s after battle starts, spawn a shield that can block up to 3 torpedo attacks; shield lasts for 20s. Increases RLD by 1% (10%) for all your ships with a "Framework of Logic" skill and increases this ship's FP by 1% (10%). Every 4 times this attack is performed: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). tracking. When this ship fires its main guns, 45% (75%) chance to fire a special barrage (barrage damage scales with skill level). Every 10s, if your fleet has 10 or more AP: consumes 10 AP and activates "Frozen Lily" Lv.1 (Lv.10) (DMG is based on the skill's level). When sortied with Thatcher, Aulick, Foote, Spence, or a DD with. % [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. - 8:09What Are Talents? Every 35s (every 25s), launches 3 torpedoes and heals for 20% of the damage inflicted. When this ship or a ship in your Main Fleet takes DMG: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations). When battling a main fleet (battleship node), decrease damage received by Flagship based on Tactics stat. Prorated Skill EXP will be awarded based on how long the training was in progress, but the skill book will not be refunded. 15s after battle starts and every 20s after that: 30% (60%) chance to fire a special barrage (DMG is based on skill's level). When launching an airstrike: decreases damage taken by the Vanguard Fleet by 5% (15%) for 8s. When the fleet runs into an Airstrike on the map: gives a chance to completely evade the Airstrike based on the Tactics stat. Every 20s: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. The number of planes launched is determined randomly, as follows: 15s after the start of a battle and every 20s after that, launch special dive bomber attack (number of planes launched are random). When this effect is stacked 3 times, fires a special barrage then clears effect bonuses. When entering battle, gives all allied ships a random buff. Once per battle, when any ship in the backline drops below 20% health, heal said ship for 4% (10%) of their max HP. During sortie, increases own Torpedo critical hit chance by 10% (30%). When Staff Cat increase TRP for all SS ship girls in the assigned fleet. Increases the DMG this ship deals to enemy CVs and CVLs by 5% (20%). Increases your Vanguard's DMG dealt by 15% (35%). When fully stacked, enhance this ship's All Out Assault pattern. Every 30s after the battle starts: deploys 2 rotating shields (last 5 (15)s; can block up to 10 enemy shells). 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