Pathfinder Roleplaying Game Ultimate Combat. | d20HeroSRD | Everyday Heroes SRD | PF2 SRD Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Some feats require strength to take them. | Forge Engine SRD Share Patrol Roleplaying Game Advanced Race Guide . Inspect more flip eooks related to Pathfinder Roleplaying Game Advanced Run Guide ( PDFDrive ) of jazlernebu. Check out our other SRD sites! | Forge Engine SRD New comments cannot be posted and votes cannot be cast. | Monad Echo SRD Panache Feats The Human favored class bonus is garbage. There are a few very OP builds at later levels. You have mastered the art of combat in alternate forms. Level 6? You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Pathfinder Roleplaying Game Ultimate Combat. (Not administered by or affiliated with Paizo Publishing in any way). It's indeed a good choice with the high damage dice of beasts. | GumshoeSRD At this point she should have 1 Focus Point (none taken from Ranger . You keep the 18 wis for saves, initiative, skills and the occasional offensive spell. Compared to standard wild shape options, dragon wild shape gives much more abilities. While some feats specifically interact with a PC's race or class, most can be taken by anyone who meets the prerequisites. There is no a lot of wild shape feats even on 4 level. Check out our other SRD sites! A variant of the Dark theme, with stronger color contrast. Scribe Scroll is always a good feat for Druids and Clerics. | Heroes and Monsters SRD And 3 parts looks super weird. Level 1, Ranger, Outwit (she wants to focus on the Recall Knowledge aspect) Level 2, take Druid Dedication feat. The correct order, depending on the leniency of the DM, would be to wild shape FIRST and then shift to get the bestial appearance and its bonuses so you're looking at 2 bonus actions in the order. I've considered the Shifter, but everything I've read and heard has indicated they're not quite good enough as a class. Sell at the Open Gaming Store! | Basic Fantasy SRD. Strength can't be used in wild shape (mostly) for attack rolls and damage. Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). | Fudge SRD Plus, this will work well later in Wild Shape. They grant characters abilities that others lack, giving them an edge in the right situation. | Five Torches Deep SRD slap on swift wild shape feat and your shifting quick and often as needed. | Heroes and Monsters SRD Add the purple worm and sea serpent forms listed in monstrosity form to your wild shape list. | d20 Anime SRD New Pages Scan this QR code to download the app now. Monstrosity Shape Feat 16. | FateCoreSRD Source Core Rulebook pg. 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Prerequisites: Wild shape class feature, druid level 8th. This site may earn affiliate commissions from the links on this page. When wild shaped does the armor check penalty still apply what about max dex bonus, same question only armor has wild enhancement. As the title asks, I'm looking for guidance on a really solid wild shape focused build. Technology Guide New Pages | Recent Changes | Privacy Policy. 134 4.0 Prerequisites wild order You are one with the wild, always changing and adapting to meet any challenge. Is it possible to cast full round spells (Natural Spell feat) while flying? Style Feats Human: Fantastic for any build, and you might consider the alternate human traits which give you +2 to two ability scores if you want to use Wild Shape and don't need an extra feat. | Monad Echo SRD | 13th Age SRD Wild Shape Feat 1 Druid Source Core Rulebook pg. Teamwork Feats Starting at level 3 means she could take SF (C) at level 1, AS at level 3, and skip the two levels of SF (C) being a dead feat. You can transform into a powerful magical creature. I've been playing as a druid and have been trying to put a pretty strong focus on shapeshifting. | ACK-SRD Prerequisites: Wild shape class feature, druid level 8th. Cast spells without need for costly material components, Gain a +1 competence bonus on saving throws when using, Conjured creatures gain a miss chance when using, Your divination spells are more accurate when using, Your enchantment spells are more potent when using, Deal damage to an adjacent creature when casting an evocation spell with, Your illusion spells are more potent when using, Targets of your necromancy spells are shaken when using, Gain a +2 bonus on attack rolls, ability checks, or skill checks when using, Companion gains a 1-point eidolon evolution, Mesmerist level 11th, painful stare class feature, Painful stare causes the sickened condition, Once per day, reroll a failed Will saving throw against an enchantment spell or effect, Exile's Path, character level 5th, half-elf, Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks, Exile's Path, Seen and Unseen, character level 11th, half-elf, You are not considered elven or human for the purose of harmful spells or effects based on your type, No penalty on attacks made with one exotic weapon, May wield a one-handed or light weapon with a net, Add one or two spells to list of spells known, Gain resistance 5 to an energy type you do not have resistance to, Gain a +2 racial bonus on saving throws against spells or effects of a selected school, Caster level 7th, mental focus class feature, Monster lore class feature, base attack bonus +11, Use your lore to gain attack and damage bonus against a single creature, Add your Wisdom modifier to the number of minutes per day you can use animal focus, Bane is extended a number of rounds equal to your Wisdom, Increase hypnotic stare's range by 10 feet, Gain one additional phrenic amplification, May use bane ability 3 additional times per day, Gain 2 additional cantrips or orisons known, Channel energy two additional times per day, Eidolon adds 1 point to its evolution pool, Amateur Investigator or inspiration class feature, Use lay on hands two additional times per day, Your lay on hands benefits from one additional mercy, Use bardic performance for 6 additional rounds per day, Gain 3 more points in your arcane reservoir, Use touch treatment two additional times per day, Gain a wild talent at least 2 spell levels lower than maximum, Detect alignment ability class feature, caster level 6th, Determine target's exact alignment after 3 rounds of observation, Gain +1 hp and +1 skill rank in your favored class, Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained, Nonproficiency penalty with weapons, armors, and shields is halved, Mesmerist level 7th, painful stare class feature, Painful stare causes the fatigued condition, Bonus to CMD and AC when attacked by favored enemy, Spell DCs are 1 higher for your chosen enemy, Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list, Aura of courage expands and makes allies immune to fear effects, Gain a +1 bonus on saving throws against effects with the emotion descriptor, Reroll a natural 1 on a saving throw or attack roll, Demoralize a creature as a free action on a confirmed critical hit, Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background, Add +2 to single attack, caster level check, saving throw, or skill check, When ally successfully feints, opponent loses Dex bonus against your next attack, When ally successfully feints, you gain attack of opportunity against opponent, Gain +2 bonus to CMD against bull rush,grapple, overrun, repositioning, and trip, Revert to savage behavior in the wilderness; have Raised by Beasts background, Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str, Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered, Con 13, half-orc, orc ferocity racial trait, Ferocity racial trait, half-orc or orc, rage class feature, Spend a round of rage to negate hit point damage that would kill you, Take no penalty for repairs made with improvised materials. Dragon wild shape is a feat that lets you wild shape into a Small or Medium dragon. Web wild shape focus 1 uncommon druid polymorph transmutation source core rulebook pg. | d20 Anime SRD Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th, Increase the damage dealt with Jabbing Style, Take only a 1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you, After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip, Always count as having a running start for jumping, and deal double damage on a jumping charge, Gain +2 insight bonus to identify a creature, You may take 10 to identify a creature using, Gain +2 damage per sneak attack when dealing nonlethal sneak damage, Use d8s for sneak attacks with unarmed strike nonlethal damage, Count half your non-monk levels as monk levels for unarmed strike damage, Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus, While fighting in magical darkness, you deal +2 damage, Retaliate against opponents that take attacks of opportunity against you, Retaliate as a free action instead of as a swift action, Retaliatory attacks are resolved before the attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14, Roll twice for attacks with monk weapons and take the better roll, Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blows, When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action, Knock down or push back foes with unarmed strikes, Improve Unarmed Strike, revelation class feature, Affect an opponent with revelation as part of a melee attack, May deliver magic school effect as swift action after melee attack, Make 2 extra attacks against a hindered foe, Turn a target to stone with a critical hit, Gain a bonus to avoid being knocked prone, and use, If opponent misses you, make an attack of opportunity as an immediate action, Gain +1 shield bonus to AC when at least one hand is free, Your shield bonus applies to your CMD and touch AC, AC bonus increases by 2, and opponents receive 4 on critical confirmations, Apply a bloodline ability as part of a melee attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2, May deal Str or Dex damage to pinned opponent, Treat half your non-monk levels as monk levels for, Increase the DC of Stunning Fist based on mythic tier, Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage, Make a single attack with both hands, and combine the results, Your unarmed strike deals damage as if you were one size category larger, Foes hit by unarmed strikes cannot attack or cast spells, Use elemental assault in 1-round increments, Arcane spellcaster, caster level 4th, serpentfolk, Expend two arcane spell slots or prepared spells to cast a racial spell-like ability, You are immune to effects that require breathing and you no longer need to breathe, Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background, Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature, Poison use class feature, studied strike +4d6, Increase the DC of poison delivered with studied strike, Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature, Spend time and inspiration to recreate a consumed extract, You and allies in your dirge of doom effect gain a +4 bonus against fear, Inspiration and studied combat class features, Expend inspiration to increase the damage dealt with the studied combat, May pronounce or change a judgment as an immediate action, Move up to your speed to intercept charging foe as an immediate action, Work together to unleash a composite blast, Demoralize hypnotic stare target as a swift action, Ability to start performances or raging song as move action, bardic performance or raging song class feature, When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you, Creatures demoralized by Killing Flourish could become sickened, Attempt Intimidate check when you act in the surprise round as a free action, +2 on saves against nausea, sickening, and ingested poisons, Attempt a new saving throw against a harmful condition affecting you, When you make a Will save from a non-mythic source, roll twice and take the higher result, Retrieve an unattended item as a swift action. 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